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	<title>Comments on: Snake eyes</title>
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	<description>words &#38; music</description>
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		<title>By: Alex Denham</title>
		<link>http://stevenpoole.net/trigger-happy/snake-eyes/#comment-1679</link>
		<dc:creator>Alex Denham</dc:creator>
		<pubDate>Tue, 20 Jan 2009 17:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://stevenpoole.net/trigger-happy/snake-eyes/#comment-1679</guid>
		<description>As you pointed out yourself, Colossus explains this later on in the game by suggesting the Collossi are &#039;vessels&#039; for the seperated soul of &#039;Dormin&#039; (or so I surmised), so essentially I guess they are &#039;dumb&#039; in that sense - just lifeless maquettes. It&#039;s been much discussed the parralels between this and the story of the tower of Babel so I won&#039;t bother recounting it here; but I will say one thing that I consider more relevant than all of this:

I stopped feeling sorry for them as soon as they started shooting freaky lasers out of their eyes!</description>
		<content:encoded><![CDATA[<p>As you pointed out yourself, Colossus explains this later on in the game by suggesting the Collossi are &#8216;vessels&#8217; for the seperated soul of &#8216;Dormin&#8217; (or so I surmised), so essentially I guess they are &#8216;dumb&#8217; in that sense &#8211; just lifeless maquettes. It&#8217;s been much discussed the parralels between this and the story of the tower of Babel so I won&#8217;t bother recounting it here; but I will say one thing that I consider more relevant than all of this:</p>
<p>I stopped feeling sorry for them as soon as they started shooting freaky lasers out of their eyes!</p>
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		<title>By: Tom Camfield</title>
		<link>http://stevenpoole.net/trigger-happy/snake-eyes/#comment-1652</link>
		<dc:creator>Tom Camfield</dc:creator>
		<pubDate>Fri, 26 Dec 2008 14:35:09 +0000</pubDate>
		<guid isPermaLink="false">http://stevenpoole.net/trigger-happy/snake-eyes/#comment-1652</guid>
		<description>Re: Shadow of the Colossus. I assumed the creatures were less than saintly because their black souls attacked me after I killed them. I imagine these beasts were possessed by a darkness I was freeing them from. Their souls to heaven, the demons following me back to the temple. -- I mean, you are using light to find their weaknesses, and the darkness does flow from them, but even if they aren&#039;t demons, they&#039;re at least dragons, whose purpose in life seems to be to stand in the way of you rescuing your princess, and die by the heroes sword.</description>
		<content:encoded><![CDATA[<p>Re: Shadow of the Colossus. I assumed the creatures were less than saintly because their black souls attacked me after I killed them. I imagine these beasts were possessed by a darkness I was freeing them from. Their souls to heaven, the demons following me back to the temple. &#8212; I mean, you are using light to find their weaknesses, and the darkness does flow from them, but even if they aren&#8217;t demons, they&#8217;re at least dragons, whose purpose in life seems to be to stand in the way of you rescuing your princess, and die by the heroes sword.</p>
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		<title>By: Jesse</title>
		<link>http://stevenpoole.net/trigger-happy/snake-eyes/#comment-1509</link>
		<dc:creator>Jesse</dc:creator>
		<pubDate>Tue, 07 Oct 2008 18:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://stevenpoole.net/trigger-happy/snake-eyes/#comment-1509</guid>
		<description>I really like the way you&#039;ve made your point about Shadow of the Colossus. The sense of guilt it creates makes it, in effect, not fun. The battle against the desert boss, the flying wyrm-thing, was beautiful, and once or twice I&#039;ve turned the game on again to ride over and see it fly around a bit, but fighting and killing it is about as satisfying as killing a dog. It&#039;s just a dumb animal. It seems like it&#039;s kind of enjoying itself up there.

In short, this is a success in that it makes me feel an emotion I don&#039;t usually feel in a game. It has that &#039;artsy&#039; feeling. It&#039;s a technical success. If the aim of the developer is to make me sad, he has succeeded.

It&#039;s a great feat, and a beautiful game, and I&#039;m sorry that this wonderful artistic talent was not used to make something uplifting, fun, and replayable. $60 is a high price to pay to be saddened. In actuality, the game is a success if people buy it and buy the sequel, and they will, and I will too. But I wish it had been different. Anyway, thanks for the article! I haven&#039;t seen the issue stated better than this.</description>
		<content:encoded><![CDATA[<p>I really like the way you&#8217;ve made your point about Shadow of the Colossus. The sense of guilt it creates makes it, in effect, not fun. The battle against the desert boss, the flying wyrm-thing, was beautiful, and once or twice I&#8217;ve turned the game on again to ride over and see it fly around a bit, but fighting and killing it is about as satisfying as killing a dog. It&#8217;s just a dumb animal. It seems like it&#8217;s kind of enjoying itself up there.</p>
<p>In short, this is a success in that it makes me feel an emotion I don&#8217;t usually feel in a game. It has that &#8216;artsy&#8217; feeling. It&#8217;s a technical success. If the aim of the developer is to make me sad, he has succeeded.</p>
<p>It&#8217;s a great feat, and a beautiful game, and I&#8217;m sorry that this wonderful artistic talent was not used to make something uplifting, fun, and replayable. $60 is a high price to pay to be saddened. In actuality, the game is a success if people buy it and buy the sequel, and they will, and I will too. But I wish it had been different. Anyway, thanks for the article! I haven&#8217;t seen the issue stated better than this.</p>
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