Trigger Happy
New: the book is currently available as a free download. The extra final chapter from the 2004 US edition is posted here.
"From the design standpoint, I haven't seen any better history of the game industry, and more importantly what that history means, than Steven Poole's Trigger Happy. Poole looks inwards, not outwards, not so much at what games do but at what they're about. The book is witty, well-written, and thoroughly-researched [...] I don't agree with all of Poole's conclusions, but that's all right: I admire the breadth of his vision and his willingness to wear his heart on his sleeve." Ernest Adams, Designer's Notebook, Gamasutra, Feb 2005
Trigger Happy, originally published in 2000 with the subtitle "The Inner Life of Videogames", is a book about the aesthetics of videogames: what they share with other artforms, and the ways in which they are unique. I also presented a BBC TV documentary entitled Trigger Happy: The Invincible Rise of The Video Game (I did object that a rise could not be invincible, but in vain) in 2004. For five years I also wrote a monthly column of the same title in the industry's critical Bible, Edge magazine. All those columns are archived below, with a full index of topics at right. A few sample subjects: What I've Learned from Gaming; Why Games Are Like Boring Jobs; Cosmetic and Functional Space; Moral Maths; Existentialism; On Murder Simulators; Political Subtexts in Games.
The 2004 updated North American paperback edition of Trigger Happy, subtitled "Videogames and the Entertainment Revolution", is still available, eg from amazon.com. If you buy it, kittens will be happy.
An interview with me about the book can be found at Polygonweb. Also here: a biography of Lara Croft for the Guardian, a review of the Tomb Raider film for the New Statesman; a diary of being confined to a luxury hotel while playing Final Fantasy XIII; and a 2001 article for Modern Painters on visual trends in videogame design.

© 1996-2008 Steven Poole v3.5