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	<title>Comments on: Nailing it</title>
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	<description>words &#38; music</description>
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		<title>By: Ian Voyce</title>
		<link>http://stevenpoole.net/trigger-happy/nailing-it/#comment-1694</link>
		<dc:creator>Ian Voyce</dc:creator>
		<pubDate>Wed, 04 Feb 2009 10:58:54 +0000</pubDate>
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		<description>Firstly, good to see you back in Edge; raising the collective IQ of the gaming community.

I found this article interesting as I read it while working on BattleFingers (&lt;a href=&quot;http://www.voyce.com/BattleFingers&quot; rel=&quot;nofollow&quot;&gt;http://www.voyce.com/BattleFingers&lt;/a&gt;) an iPhone game that relates to the social and physical aspects you mention. The basis for the game was the visceral thrill of the track&#039;n&#039;field button-mashing genre, combined with the appeal of having two physically proximate players in a social setting. It uses blunt interaction mechanisms rather than the iPhone&#039;s usual fine-grained controls, making it suited for environments where motor-control may be compromised. The aesthetics and mechanics are deliberately stripped down to the bare minimum, not even having the ability to play against the CPU as being &quot;mano a mano&quot; is so fundamental to the appeal.

Or maybe I&#039;m just over-intellectualising it...</description>
		<content:encoded><![CDATA[<p>Firstly, good to see you back in Edge; raising the collective IQ of the gaming community.</p>
<p>I found this article interesting as I read it while working on BattleFingers (<a href="http://www.voyce.com/BattleFingers" rel="nofollow">http://www.voyce.com/BattleFingers</a>) an iPhone game that relates to the social and physical aspects you mention. The basis for the game was the visceral thrill of the track&#8217;n'field button-mashing genre, combined with the appeal of having two physically proximate players in a social setting. It uses blunt interaction mechanisms rather than the iPhone&#8217;s usual fine-grained controls, making it suited for environments where motor-control may be compromised. The aesthetics and mechanics are deliberately stripped down to the bare minimum, not even having the ability to play against the CPU as being &#8220;mano a mano&#8221; is so fundamental to the appeal.</p>
<p>Or maybe I&#8217;m just over-intellectualising it&#8230;</p>
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		<title>By: Steven</title>
		<link>http://stevenpoole.net/trigger-happy/nailing-it/#comment-1659</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Tue, 06 Jan 2009 16:00:13 +0000</pubDate>
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		<description>I would if it were loading.</description>
		<content:encoded><![CDATA[<p>I would if it were loading.</p>
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	<item>
		<title>By: Task Nail from Hell</title>
		<link>http://stevenpoole.net/trigger-happy/nailing-it/#comment-1658</link>
		<dc:creator>Task Nail from Hell</dc:creator>
		<pubDate>Tue, 06 Jan 2009 15:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://stevenpoole.net/?p=291#comment-1658</guid>
		<description>Ok clearly you need to check worldstump.com.  I&#039;ve been playing this game for close to ten years.</description>
		<content:encoded><![CDATA[<p>Ok clearly you need to check worldstump.com.  I&#8217;ve been playing this game for close to ten years.</p>
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