essays

27 March 2013

Sound and its discontents through history
Noise: A Human History of Sound and Listening, by David Hendy (Profile)

During a classical music concert, a cough is rarely just a cough. According to a recent paper by the economist Andreas Wagener, people are twice as likely to cough during a concert as at other times. Furthermore, they are more likely to cough during modern, atonal music than during better-known repertoire and they cough more during slow or quiet passages than during fast and loud ones.

The classical cough, then, is no accident but rather a form of communication disguised as involuntary physiological tic. “Because of their ambiguity – they may always be forgiven as bodily reflexes – coughs are a noisy substitute for direct, verbal communication and participation,” Wagener writes. “They allow for social interaction up to contagious herding, propagate (possibly incorrect) assessments of the performance and reassure concert-goers in their aesthetic judgements.”

Coughers might thus be rebelling nonverbally against the hierarchy imposed on them – that of powerful, noise-making performers and submissive, silent audience. Wagener’s paper is too recent to have found its way into David Hendy’s book, but it reflects in this way one of Noise’s major themes – that social groups struggle for supremacy using sound as a proxy.

Read the rest at the New Statesman.
From artisan coffee to road-worn guitars, Beyoncé to Sartre — what does authenticity really mean?

Picture the tragic scenes in Crouch End, North London, earlier this year. The patrons of Harris + Hoole, a local coffee-shop, had just learned to their horror that supermarket chain Tesco owned a 49% stake in the company. Tearful caffeine-guzzlers told the Guardian that they felt “duped” and “upset”, since they thought it was an “independent” coffee-shop. A rival coffee-hawker sneered that Tesco was “trying to make money” out of “artisan values”, though presumably he was too. Most charmingly, the manager of the controversial café confided that head office “had instructed her to make the store feel as independent as possible”. “We try to be independent,” she said. “We want to be independent. We want to have that feel.”

She’s right: we all want to have that feel. But the appropriation by Tesco and Harris + Hoole of the consumer allure of “independence” and “artisan values” is just one symptom of our current predicament: there is no way out of the simulation. What we get in an “authentic” cultural product is still just a simulacrum, but one that insists even more loudly that its laminate, wood-effect veneer is the real thing. Authenticity is now just another brand value to be baked into the commodity, and customers are happy to take this spectral performance of a presumed virtue as the truth.

Read the rest at the New Statesman.

11 February 2013

Does the cosmos have a purpose? Is it us?

It was an idea long consigned to the dustbin of scientific history. ‘Like a virgin consecrated to God,’ Francis Bacon declared nearly 400 years ago, it ‘produces nothing’. It was anti-rational nonsense, the last resort of unfashionable idealists and religious agitators. And then, late last year, one of the world’s most renowned philosophers published a book arguing that we should take it seriously after all. Biologists and philosophers lined up to give the malefactor a kicking. His ideas were ‘outdated’, complained some. Another wrote: ‘I regret the appearance of this book.’ Steven Pinker sneered at ‘the shoddy reasoning of a once-great thinker’. The Guardian called it ‘the most despised science book of 2012’. So what made everyone so angry?

The thinker was Thomas Nagel, the book was Mind and Cosmos, and the idea was teleology.

Read the rest at Aeon magazine.

19 January 2013

It’s a melancholy fate for any writer to become an eponym for all that he despised, but that is what happened to George Orwell, whose memory is routinely abused in unthinking uses of the adjective “Orwellian”. On Monday it is “Orwell Day”, the 63rd anniversary of his death. This year also marks the more pleasantly round number of 110 years since his birth (on 25 June), so there is a Radio 4 series about him forthcoming, and Penguin are reissuing his works, including a standalone edition of “Politics and the English Language” for 99p.

“Politics” is Orwell’s most famous shorter work, and probably the most wildly overrated of any of his writings. Much of it is the kind of crackpot screed against linguistic pet hates that anyone today might compose in a green-text email to the newspapers. So why do so many people still genuflect in its direction?

Read the rest at the Guardian.

Like every other era, the internet age has its own class of booster gurus. They are the “cybertheorists”, embedded reporters of the social network, dreaming of a perfectible electronic future and handing down oracular commandments about how the world must be remade. As did many religious rebels before them, they come to bring not peace, but a sword. Change is inevitable; we must abandon the old ways. The cybertheorists, however, are a peculiarly corporatist species of the Leninist class: they agitate for constant revolution but the main beneficiaries will be the giant technology companies before whose virtual image they prostrate themselves.

Read the rest at the New Statesman.

8 November 2012

On the history and future of human enhancement

In The Matrix, one of the machines’ sharp-suited kung-fu enforcers, Agent Jones, is standing over Neo on a rooftop, about to kill him. Jones looks down and sneers: “Only human.” Arguably it is something like this contempt for the merely human — or a kind of embarrassment at it — that has driven humans themselves, over the millennia, to pursue self-enhancement. For a long time now, indeed, few of us have been “only human” in the sense of getting through life solely on what biology has given us. Spectacles, contact lenses, dental crowns and implants, pacemakers, running shoes — all these are technological improvements to the capacities of a human body, and thus enhancements. Even clothes, adopted according to the Bible after a moment of Edenic shame at what is “only human”, are enhancements, enabling us to live in hostile climates. Now, improvements in cognitive pharmaceuticals, genetic engineering and hi-tech prostheses enable some to dream of a future of accelerating species enhancement, reaching a point where we will have become — what? Übermenschen; cyborgs; post-humans? Or just better versions of ourselves?

Read the rest at Aeon magazine.

6 November 2012

Recent news suggests an internal war at Apple over its “skeuomorphic” interface designs: making software visually resemble real-world physical objects. I here republish my anti-skeuomorphist manifesto of February 2011, originally posted at 3 Quarks Daily.

Please tear your eyes away from this elegant and curiously seductive prose for a few seconds and look at what surrounds this webpage on your display. Unless you are browsing in full-screen “kiosk” mode or kicking it old-school with Lynx, chances are your browser program is designed to look like some sort of machine. It will have been crafted to resemble aluminium or translucent plastic of varying textures, with square or round or rhomboid buttons and widgets in delicate pseudo-3D gradients, so they look solid, and animate with a shadowed depth illusion when you click them. Me, I hate this stuff. I think it’s not only useless but pernicious and sometimes actively misleading. Won’t you please join me in declaring War on Chrome? Continued →

17 October 2012

Late one Friday evening, my phone played the codec-out sound from Metal Gear Solid, and an email arrived. My stolen laptop had been taken online, and now — like a resourceful kidnap victim — it was phoning home, unknown to its captor. The laptop was beaming back all the information needed to rescue it. And so began one of the strangest episodes so far of my life with technology. Continued →

6 September 2012

The neurovision wrong contest

An intellectual pestilence is upon us. Shop shelves groan with books purporting to explain, through snazzy brain-imaging studies, not only how thoughts and emotions function, but how politics and religion work, and what the correct answers are to age-old philosophical controversies. The dazzling real achievements of brain research are routinely pressed into service for questions they were never designed to answer. This is the plague of neuroscientism — aka neurobabble, neurobollocks, or neurotrash — and it’s everywhere. Continued →

10 March 2012

Psychotic flânerie and the history of Grand Theft Auto1

The fastest-selling cultural product in history was created by people you’ve probably never heard of. While this year’s Oscars honoured films in which the movie business sweetly congratulates itself on its own birth — The Artist, Martin Scorsese’s Hugo — the most rapidly dollar-hoovering entertainment release ever is not a film, still less an album; it’s a videogame. Continued →

  1. An edited version of this article appeared in the Guardian‘s Weekend magazine on March 10, 2012.

9 February 2010

At first, it will seem like an ordinary power cut. You look out your window, and see that the whole city is dark. Then you notice the distant rumbling in the sky, and flashes of light beyond the horizon. People in the streets below are climbing out of their immobilized cars, looking upwards. Peering into the night air, you see what seems like a flock of giant birds, which resolves into a geometric fleet of stubby-winged drone aircraft. The top of a distant building explodes into flames. At length you realize the drones are firing down on the city. There is a flash, closer this time, and the crescendo whine of incoming. Before your apartment is incinerated, you have time to think: Who is doing this? Continued →

27 October 2008

Against the Employment Paradigm in Videogames

Videogames are often discussed under the concept of “play”, but this is not always how gamers themselves talk about their experience: they use instead vocabularies of desperate competition or violence. Take the very common expression of satisfaction after completing a game: “I beat the game.” What exactly does it mean to beat a game? You can’t have a meaningful contest against an inert digital artefact. From the game’s point of view, you did not beat it. On the contrary, you did exactly what the game wanted you to do, every step of the way. You didn’t play the game, you performed the operations it demanded of you, like an obedient employee. The game was a task of labour. From this perspective, playing a videogame looks as much like work as play.1 Continued →

  1. This is the paper I gave at the very awesome F.R.O.G. conference, Vienna 2008. It was subsequently published as a chapter in the book of conference proceedings, Edges of Gaming (Vienna, 2010). I also considered the alternative titles “I Got All the Fucking Work I Need“, and “Fuck You, I Won’t Do What You Tell Me“, but I wasn’t sure about the etiquette of swearing in the titles of papers for academic conferences.

2 September 2007

A personal history of electronic writing

For the first time, I no longer have a copy of Microsoft Word installed on either of my computers. That’s some change. I wrote my first two books, and many hundreds of articles, in Word. But I’m writing my third book in an inexpensive yet wonderful piece of Mac-only software written by a single person instead of a “business unit” at Redmond. Scoured of Word, my computers feel clean, refreshed, relieved of a hideous and malign burden. How did it come to this? Continued →

5 July 2003

Chess, art, and literature

One evening, a week into his marriage, Marcel Duchamp stayed up late studying chess problems. The next day, he rose to find that his wife had glued the pieces to the board. From that moment, the marriage was doomed. The young Tolstoy, as a gunnery officer in the Caucasus, deserted his post one night in order to play a game of chess and was arrested; he thus missed out on the St George Cross he was due to be awarded the next day.

The deepest and most inexhaustible of western games has exerted a peculiar fascination for artists. Many of them have designed chess sets; a number of 20th-century examples are now on display in an exhibition at the Gilbert Collection in London’s Somerset House. Continued →