23 June 2013

Shoot first, ask questions later

Trigger Happy 2.0: The Art and Politics of Videogames

‘Wonderfully energising… focused literary joy’ — Eurogamer

Why can’t a wargame be anti-war? Why does “gamification” spit on the downtrodden? And why do so many videogames take the form of boring jobs? Investigating the aesthetics, politics, and psychology of modern videogames, the essays in this follow-up to 2000’s Trigger Happy are an edited and revised selection from my columns for Edge magazine. In it, you’ll find out why the Tomb Raider series is like the oeuvre of Mark Rothko, why Nietzsche might have enjoyed Donkey Kong, and what “self co-op”, “cognitive panic” and “unreliable agency” mean when you’re gripping a joypad or clawing at a mouse.

Available exclusively as an ebook through Amazon worldwide (can be read on any computer, smartphone or tablet using the free Kindle app) at £5.99 | €7.99 | $9.99 etc. Links: US, UK; search to find in European and other stores.