<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Burn this</title>
	<atom:link href="http://stevenpoole.net/blog/burn-this/feed/" rel="self" type="application/rss+xml" />
	<link>http://stevenpoole.net/blog/burn-this/</link>
	<description></description>
	<lastBuildDate>Wed, 09 May 2012 22:40:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>By: You Have To Burn The Rope &#171; Judith Dormans</title>
		<link>http://stevenpoole.net/blog/burn-this/#comment-1671</link>
		<dc:creator>You Have To Burn The Rope &#171; Judith Dormans</dc:creator>
		<pubDate>Tue, 13 Jan 2009 19:50:11 +0000</pubDate>
		<guid isPermaLink="false">http://stevenpoole.net/blog/burn-this/#comment-1671</guid>
		<description>[...] also a tribute to the old games, like Mario, Prince of Persia or Castlevania. Or it could have an even deeper meaning, but I don’t believe in looking for that many layers in games and I do believe Steven Poole was [...]</description>
		<content:encoded><![CDATA[<p>[...] also a tribute to the old games, like Mario, Prince of Persia or Castlevania. Or it could have an even deeper meaning, but I don’t believe in looking for that many layers in games and I do believe Steven Poole was [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RussT</title>
		<link>http://stevenpoole.net/blog/burn-this/#comment-1666</link>
		<dc:creator>RussT</dc:creator>
		<pubDate>Sat, 10 Jan 2009 12:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://stevenpoole.net/blog/burn-this/#comment-1666</guid>
		<description>It would be good if there was a pause button in the game so you can take a break if you want.</description>
		<content:encoded><![CDATA[<p>It would be good if there was a pause button in the game so you can take a break if you want.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: his bowler hat</title>
		<link>http://stevenpoole.net/blog/burn-this/#comment-1482</link>
		<dc:creator>his bowler hat</dc:creator>
		<pubDate>Sat, 28 Jun 2008 23:19:14 +0000</pubDate>
		<guid isPermaLink="false">http://stevenpoole.net/blog/burn-this/#comment-1482</guid>
		<description>I tried....The damage only goes so far....I must have been the first person to complete this game in only 20 minutes!!! impressive huh?</description>
		<content:encoded><![CDATA[<p>I tried&#8230;.The damage only goes so far&#8230;.I must have been the first person to complete this game in only 20 minutes!!! impressive huh?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ropie boy</title>
		<link>http://stevenpoole.net/blog/burn-this/#comment-1410</link>
		<dc:creator>ropie boy</dc:creator>
		<pubDate>Wed, 07 May 2008 01:32:54 +0000</pubDate>
		<guid isPermaLink="false">http://stevenpoole.net/blog/burn-this/#comment-1410</guid>
		<description>has anybody ever tried actually killing the collosus with thier weapons</description>
		<content:encoded><![CDATA[<p>has anybody ever tried actually killing the collosus with thier weapons</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steven</title>
		<link>http://stevenpoole.net/blog/burn-this/#comment-1374</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Mon, 21 Apr 2008 18:35:51 +0000</pubDate>
		<guid isPermaLink="false">http://stevenpoole.net/blog/burn-this/#comment-1374</guid>
		<description>Yep :)</description>
		<content:encoded><![CDATA[<p>Yep :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dan Giordano</title>
		<link>http://stevenpoole.net/blog/burn-this/#comment-1373</link>
		<dc:creator>Dan Giordano</dc:creator>
		<pubDate>Mon, 21 Apr 2008 18:35:15 +0000</pubDate>
		<guid isPermaLink="false">http://stevenpoole.net/blog/burn-this/#comment-1373</guid>
		<description>Beautiful song!</description>
		<content:encoded><![CDATA[<p>Beautiful song!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steven</title>
		<link>http://stevenpoole.net/blog/burn-this/#comment-1363</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Mon, 21 Apr 2008 10:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://stevenpoole.net/blog/burn-this/#comment-1363</guid>
		<description>The songwriter&#039;s site is &lt;a href=&quot;http://www.reachground.se/&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;. :)</description>
		<content:encoded><![CDATA[<p>The songwriter&#8217;s site is <a href="http://www.reachground.se/" rel="nofollow">here</a>. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ravenhawk</title>
		<link>http://stevenpoole.net/blog/burn-this/#comment-1361</link>
		<dc:creator>Ravenhawk</dc:creator>
		<pubDate>Mon, 21 Apr 2008 09:28:34 +0000</pubDate>
		<guid isPermaLink="false">http://stevenpoole.net/blog/burn-this/#comment-1361</guid>
		<description>I played this game awhile back when it was released on Kongregate. I must say, that is quite the deep critique of the game&#039;s grand meaning. I can&#039;t tell if you&#039;re joking or not.
I found it be quite excellent. The song at the end is awesome.
I always figured the meaning behind the game was the message the author put on it&#039;s description &quot;Computer games are getting so hard these days...&quot; Which is obviously sarcastic. But even that obvious answer can be taken in stride with the context of your proposed argument.. hm...</description>
		<content:encoded><![CDATA[<p>I played this game awhile back when it was released on Kongregate. I must say, that is quite the deep critique of the game&#8217;s grand meaning. I can&#8217;t tell if you&#8217;re joking or not.<br />
I found it be quite excellent. The song at the end is awesome.<br />
I always figured the meaning behind the game was the message the author put on it&#8217;s description &#8220;Computer games are getting so hard these days&#8230;&#8221; Which is obviously sarcastic. But even that obvious answer can be taken in stride with the context of your proposed argument.. hm&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: richard</title>
		<link>http://stevenpoole.net/blog/burn-this/#comment-1275</link>
		<dc:creator>richard</dc:creator>
		<pubDate>Wed, 16 Apr 2008 21:56:40 +0000</pubDate>
		<guid isPermaLink="false">http://stevenpoole.net/blog/burn-this/#comment-1275</guid>
		<description>Intriguing. Sounds like Portal, only with a rather more efficient path to the denouement, and the uncompromising bleakness of vision that you just can&#039;t get any more in videogames with multi-million dollar budgets.</description>
		<content:encoded><![CDATA[<p>Intriguing. Sounds like Portal, only with a rather more efficient path to the denouement, and the uncompromising bleakness of vision that you just can&#8217;t get any more in videogames with multi-million dollar budgets.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steven</title>
		<link>http://stevenpoole.net/blog/burn-this/#comment-1274</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Wed, 16 Apr 2008 11:28:28 +0000</pubDate>
		<guid isPermaLink="false">http://stevenpoole.net/blog/burn-this/#comment-1274</guid>
		<description>The pleasure, in a very real sense, was all mine.

As Chris says, it&#039;s all about the song! It has a lovely Zappa-ish feel to it.</description>
		<content:encoded><![CDATA[<p>The pleasure, in a very real sense, was all mine.</p>
<p>As Chris says, it&#8217;s all about the song! It has a lovely Zappa-ish feel to it.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

