Watching the latest season of 24 with increasing apathy, punctuated by bitter, incredulous chuckling, I realised that a lot of TV execs still don’t get it. They think that, since they are competing with videogames for viewers’ time, they have to make something that is just as hyperactive and contemptuous of the audience’s intelligence as they imagine videogames to be. The truth is that 24, in its long downward spiral into crayon-scrawled decadence, is now far stupider than many videogames.
From the heights of season 2’s finale (a feast of finely choreographed unarmed combat and then shooting that paid knowing homage to Lee and Norris in Way of the Dragon), 24 has become a freakshow of moronic and illogical tactics, with cause and effect floating morbidly untethered. Jack kills a hitman adversary by throwing a screwdriver hard enough to pierce a Kevlar vest. Tony prevents his colleague from shooting an FBI agent, only to kill the agent himself with his bare hands. Jack and Tony pick off a couple of thugs in the docks by luring them into an ambush of silenced fire; and then, instead of continuing this winning tactic, decide to engage the rest of the enemies all at once even though they are still vastly outnumbered. None of it makes sense any more, cries the impotently fist-pounding viewer.
The irony is that for a large proportion of the audience, what makes sense to us in such fictional situations is what we have been taught by videogames. Continued →